

Hey, I’m Rob — I make games and interactive projects because I love bringing ideas to life. Most of the time you’ll find me in Unreal Engine working in C++, but I also tinker with Unity and C# when a project calls for it. I studied Game Development at Full Sail University, where I built a bunch of projects that taught me how to balance code, design, and problem-solving. Since then, I’ve kept experimenting — from gameplay systems and level design to the web tools behind this site. Right now, I’m focused on my new game "Echoes of the Goddess" (the one featured in the header image). It’s where I’m exploring environmental storytelling, atmosphere, and mechanics all at once — and I’m excited to keep pushing it forward.
Highlights from my game dev journey—click to dive deeper.
First-person shooter in a post-apocalyptic world overrun by machines. Built with Unity.
Fragile StateSide-scrolling shooter inspired by classic Defender. Fast-paced action with procedural waves.
Coming SoonTurn-based RPG in a fantasy world with strategic combat and branching narratives.
Coming Soon
You are summoned from your world into a realm on the brink of collapse — a place where the remnants of forgotten magic twist the land and those who dwell within it. The sky is fractured, the earth restless, and every shadow hides a story waiting to be unearthed. Armed with steel and sorcery, you must face powerful beings who were once protectors of this world — now driven to madness by a power they cannot contain. Each battle is a test of strength and resolve, and each victory restores a spark of life to a dying world. But not all is as it seems. Among the ruins and the monsters, you will find unlikely allies — and a truth buried deep within the heart of this broken realm. Your journey is not just one of survival… but of awakening.
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